This makes Ring of Peace a sort of reverse Sigil of Chains that can be placed on the ground instead of a friendly target. Enemies that enter will be ejected from the Ring. Ring of Peace: Form a Ring of Peace at the target location for 8 sec. Many of our lesser-used talents (Elusive Dance, Gift of the Mists) got buffs, and I expect to see more balancing later on. There are a few more talent updates, though none are quite so revolutionary. Like before Legion, Healing Elixir is your all-around useful choice, though with these changes it won’t be the only choice anymore. I think Healing Elixir will still stay dominant in solo play and dungeons, and any other situation where you have limited healers. It was adjusted to the new tanking paradigm quite early, and fills a vital self-healing niche that’s lacking in the brewmaster toolkit. Healing Elixir didn’t see any changes, but it didn’t need to. So much of the Legion brewmaster is about smoothing damage (which I love), but having a little bit of true damage reduction to opt into will be welcome. It will also be good to just have a traditional damage reduction ability. I can see using it for any bosses that have “spear” attacks (Odyn, Cenarius), where Ironskin Brew alone might not cut it, or for bosses where you might stagger so much damage you need to Purify twice (Ursoc, Guarm). The new Dampen Harm could reclaim its former role of reducing big, predictable damage, with the additional benefit of no longer requiring big hits to trigger, and no limit of three big hits. The fact that it’s passive allows it to synergize with our active mitigation, instead of supplanting it. I can see uses for it against Elerethe and Xavius for sure, worth experimenting with on Il’gynoth, Dragons, Cenarius, and Helya. I think Mystic Vitality remains a niche talent that’s really strong for magic damage, especially in raids. (* Actual effectiveness subject to balancing.)ĭampen Harm: Reduces all damage you take by 20% to 50% for 10 sec, with larger attacks being reduced by more. Mystic Vitality: Stagger is now fully effective* against magical attacks. These two talents were built in a time when infrequent defensive cooldowns were necessary, and clung to that ideology even when tanks changed to value frequent defensives much more.īut, in 7.1.5, that’s all going to change! Dampen Harm could be used to reduce those giant physical attacks, but if it was used at the same time as Ironskin it was unlikely to even trigger. Diffuse Magic could reduce magic damage pretty well, but why waste a talent on it when Ironskin Brew is nearly as good, and most boss burst magic were designed to be countered by frequently usable active mitigation anyway. ![]() Compared to Ironskin Brew, both abilities were ineffective. ![]() In a world where big defensive cooldowns were neutered, and active mitigation was molded to fill that role, Diffuse Magic and Dampen Harm fell into disuse. ![]() The choice between the three talents was always compelling and varied the universally useful (but minor) Healing Elixirs, the strong damage reduction (but restricted uptime) of Dampen Harm, and the impressive magical damage reduction (but situational use) of Diffuse Magic.īut when the tanking paradigm changed in Legion, these talents suffered. Throughout Mists and Warlords, our level 75 defensive talents have been exemplary.
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